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Loop hero wiki
Loop hero wiki






loop hero wiki

Note you can only have one Mountain Peak per expedition. There is a slight downside as having a Mountain Peak will also spawn a Harpy once every 2 days.

  • +5 HP for each adjacent rock/mountain title.
  • However, there is a greater combo here when you combine a mixture of Mountains and Rocks together in a 3x3 square as they will then transfer into a Mountain Peak which will give you the following: Similarly, Rocks gives you +1% of base HP for each adjacent Rock or Mountain. Liquid types are any Slimes and are quite common.Rocks and Mountains are a combo deal, you cannot have one in your deck without the other, so its no surprise that the two work in tangent on your expeditions.Īs far as basic synergy goes, Mountains give you +2% of base HP for each adjacent Rock or Mountain.
  • Orb of Unity - earned by defeating Liquid or Swarm type enemies.
  • Orb of Immortality - the Orb of Immortality is earned by defeating chapter bosses such as killing the Lich.
  • The more enemies in the fight, the higher the drop chance of the Orb of Expansion. Vampire Mansions placed beside Villages will spawn a vampire and four Ghouls, giving players a chance to earn the Orb of Expansion.
  • Orb of Expansion - Can be earned by killing more than four monsters in a single fight.
  • Bandits are a good living enemy that will appear for every two Villages that are placed on the loop.
  • Orb of Evolution - can be obtained by killing enemies that are consider Living or Plant types.
  • Chests that spawn from Battlefields are a great source for this.
  • Orb of Crafts - can be earned by defeating Artificial and Object type enemies.
  • Pitiful Remains can drop from Vampire and Undead enemies from the second level onward.
  • Orb of Afterlife - made by earning 10 Pitiful Remains.
  • A good creature to farm for these are Dark Slimes which can be created by destroying a Goblin Camp while a Goblin is still on the tile.
  • Astral Orb - earned by defeating Mage and Cosmic type enemies.
  • Memory Fragments can be earned by overfilling the card deck at the bottom of the screen or by building the Cemetery at camp and placing Cemetery tiles on the loop.

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  • Book of Memories - made by earning 10 Memory Fragments.
  • Noticeable Change is earned by using any tile altering combinations, such as placing Meadows beside Rocks to create Blooming Meadows.
  • Metamorphosis - made by earning 20 Noticeable Change.
  • Scrap Metal can also be earned by placing Meadow and Rock cards around a Treasury. Scrap Metal is earned by gather excess weapons and armor and overfilling your inventory.
  • Stable Metal - made by earning 13 Scrap Metal.
  • Large amounts of Preserved Pebbles can be earned by creating a Mountain Peak. Preserved Pebbles can be earned by placing Rock and Moutain tiles or moving through a Cemetary tile.
  • Preserved Rock - made by earning 10 Preserved Pebbles.
  • Stable Branches are earned by passing through Grove tiles.
  • Stable Wood - made by earning 12 Stable Branches.
  • loop hero wiki

    Complete Food Supplies can also be earned by fighting on Battlefields.

    loop hero wiki

    Rations are earned each time a Meadow tile is placed on the level. Food Supply - made by earning 12 Rations.








    Loop hero wiki