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Executive assault 2 coop gameplay campaign
Executive assault 2 coop gameplay campaign






executive assault 2 coop gameplay campaign

Reynolds and his crew after he lies about the Miriam. Regardless of the outcome or lies, the Klingon ship will engage Capt. Reynolds may choose to engage the raiders directly, or attempt to seek a peaceful resolution to the situation.įinally beginning their patrol mission, the player encounters a Klingon ship attacking a Federation freighter, the Miriam, and must choose the best course of action to follow. In addition, the player will briefly encounter John Daine, a friend and Academy classmate.ĭeparting for a routine patrol of the Klingon neutral zone, the player receives a distress call from the industrial planet Kantare, which is apparently under attack from raiders. Tutorial level, introducing the game's controls, as well as navigation and combat basics. The Federation campaign begins on stardate 7420.7 – just after the events of Star Trek: The Motion Picture – and consists of fifteen missions. A problem with this is in the level counterstrike only the light cruiser will have cloak and any other ship with cloak will be unable to disable the base's shields. It is possible to select which ship to play as during campaign in a similar manner to skirmish by pressing "up, down, left, right, select, start, B." This will not affect gameplay beyond the strength of your ship (your allies won't attack you and your enemies still will). Completing campaigns will unlock all missions for selection. In addition, completing certain mission will unlock new ships to use in skirmish and multiplayer modes.

EXECUTIVE ASSAULT 2 COOP GAMEPLAY CAMPAIGN UPGRADE

Successful missions will earn crew upgrade points, which can be used to improve ship capabilities, such as damage control and maneuverability. Indeed, the storyline may mean that some initial objectives cannot be met – such as protecting a vital asset whose loss is integral to the storyline.

executive assault 2 coop gameplay campaign

Completion of all mission objectives is not always required to succeed – some non-critical objectives may change storyline evolution, depending on whether they are achieved, or even attempted.

executive assault 2 coop gameplay campaign

In each mission, the player starts and ends their mission at their command base. This energy is depleted by such functions, and regenerates at a slow rate.Įach campaign comprises a number of separate missions. During gameplay, the player must utilize their skills in all three to defeat enemies.Įmergency power is available for certain special functions, such as cloaking devices, overcharging weapons, and emergency turns. The player controls a starship, and has command of navigation, shields and weapons systems. 2.1.15 Mission 15 – In Defense of Peace.








Executive assault 2 coop gameplay campaign